Tag: Zbrush

4 Vote up

Day 29 - 3D Still Life - Fini

This last piece was inspired by the results of the last photoshop tutorial I did for yesterday’s post, some of the other artist’s work I’ve seen on thing-a-day, a hand one of my students modeled and my own desire to make new art. Everything was modeled in 3D using Maya and Zbrush and rendered in Zbrush. The shader / material is courtesy of Arran Lewis. No photoshop manipulations although it looks like I did.

Well its over. I never could have predicted or preconceived any of the work I did for this challenge. This was the beauty of thing-a-day for me. The spontaneity that is often suppressed by daily routine and habits has been restored. Thanks to all those who commented on my work and those who inspired and challenged be to pursue new directions. I would like to keep tabs on several artist I’ve come to know from thing-a-day and hope they will continue to keep tabs on me. All of you can always find my work on my website: http://elliottmitchell3d.com/index.php and look for me in a few days on ZBrushcentral.com and CGSociety.org forums. I’ll most likely be posting under my real name, Elliott Mitchell (unfortunately MrT seems to be taken).

Just a heads up, I am looking for freelance work and other employment options as of a few day ago. Please e-mail me if you have any leads, jobs, advice or need of consultation.

One amazing observation I made was the global interest generated by thing-a-day. I have had 1400 visitors to my website since 9 days ago when I put up a counter. I have been randomly sampling visitor’s IP addresses who visit my site after seeing my work on thing-a-day. In the last few days visitors from the following locations have looked at 4 or more pages on my site:

Karlsruhe Germany
Moscow Russia
Kuala Lumpur Malaysia
Curitiba Brazil
Gothenburg Sweden
Dublin Ireland
Osaka Japan
Paris France
Falmouth UK
Chandigarh India
Sarajevo Bosnia and Herzegovina
Seoul South Korea
Lisbon Portugal
Vienna Austria
Tokyo Japan
Macau Macao
Stavanger Norway
MONTREAL CANADA
Vancouver BC
Amsterdam Netherlands
Canberra Australia
Rajkot India
Stockholm Sweden
Hong Kong China
Laxou France
Istanbul Turkey
Athens Greece
Villejui France
Basel Switzerland
New Brunswick Canada
And all from over the USA

“Be well, do good work and keep in touch.” - Garrison Keillor

3 Vote up

3D Still Life Day 27

I wanted to redo a still life I created as a demo for an intro Maya course I taught last semester. I used my own original photographic textures for the wood and background. I hand painted the textures for the fruit in Zbrush and Photoshop. I modeled the wood block and fruit in 3D. The scene is lit from the background image.

4 Vote up

Zbrushing Day 26

Today I wanted to redo Ron in stone and show a softer and warmer side of his personality. Yesterday’s post he was bronze and looking imperial. I sculpted his head a little more and re-textured it using a material courtesy of Arran J Lewis that I found on zbrushcentral.com. I wanted to do this because Ron (my boss) wanted the unpleasant job of informing my students that I was not going to be teaching beyond this semester. After 7 years of teaching I’m going to try to pursue some new directions in my 3D/film career. The students were stunned and I felt awful. I think this piece reflects the unpleasantries of being a great leader.

2 Vote up

Zbrushing Day 25 - Ronaldus Maximus

I wanted to rework a head study of my boss Ron Maggio that I started in Maya before I had access to Zbrush. He is an Italian American and loves ancient Roman history. All hail Ronaldus Maximus!

4 Vote up

Zbrushing Day 24

Worked on another head I started last year. I used the same bronze material as last post. This is in no way a low poly head (350 million polys).

2 Vote up

Zbrushing Day 24-1

Trying out a new bronze material I found on ZbrushCentral courtesy of Christopher Tackett (aka KrakenCMT).

4 Vote up

Zbrushing Day 20

I don’t know WTF this is.

2 Vote up

Zbrushing Day 19 (Late)

I did this real quick. I’m still working on a skin shader in whats left of my free time.

3 Vote up

Zbrushing Day 18

I only spent about 10 minutes on this. I want to figure out the sub surface skin shaders for the future. That is where I’m putting my effort today.

4 Vote up

Zbrushing Day 16

4 Vote up

Zbrushing Day 14

Ah love ya!

3 Vote up

Zbrushing Day 13


1 hour on a bad hair day.

3 Vote up

Zbrushing Day 12

1 hour today. I stayed home sick thinking I would have a mellow day. Wrong. My OS was destroyed by an app gone mad. I spent the second half of the day reviving my computer. I was passed out sick the first half. Luckily I recovered my system with minimal re-installations.

This image is rendered in Zbrush as a plastic material. I’m not happy with the rendering or lighting. On the positive side, I have a lot of heads to rework in Maya later on. This head a day is like a groovy sketchbook.

5 Vote up

Zbrushing Day 11

4 Vote up

Zbrushing Day 9

Today I just feel burnt. A long work week from hell and my website was broken for much of the day. I did manage to bring back up my site and struggled to find the energy to make another head. I’M ON THE EDGE! Please excuse my lack of effort today.

6 Vote up

Zbrushing Day 8

Reached 1 hour limit and stopped.

6 Vote up

Zbrushings Day 7

5 Vote up

Zbrushing Day 6

Today I thought I would create less of a body and increase the detail to make the most of my hour.

There is an ice storm here tonight. I hope I have power to work / post tomorrow. This challenge is addicting.

4 Vote up

Zbrushing Day 5

I wanted to get a little more “realism” this time. I would like to re-render this in Maya with Mental Ray or something. As usual I ran out of time. 1 hour.

3 Vote up

Zbrushings day 4

1 hour making her. I wish I did better on the hands and legs. There is always tomorrow ;)