Tag: plan

3 Vote up

A game for my family

This is a project plan and a design document for a game that I’m considering setting up for my family to play collaboratively over time.  It is a sort of hybrid simulation/miniatures/role-playing game that will be played over time through face-to-face meetings of some or all of the players and solitaire play, all of which will be rendered in LEGO models and spoken/written narration and conflict resolution.  Further, many facets of the game will be computer-assisted or facilitated.  The roles taken by a traditional RPG-GM will be apportioned to the software tools and to the players on an ad-hoc basis.  Models for game play that I have in mind include: Universalis (story-game, GMless play), HeroQuest (RPG, personal characterization/general abilities), Monster Island (PBM, vague theme), Evil-Stevie’s Pirate Game (miniatures, rendering only), Castle World (collaborative fiction, style)

In this game, the characters will be shipwrecked and wash ashore on an island.  The island will be comprised of “squares” including an elevation, a biome and features (monsters, people, mysteries, +?).  These attributes will be generated by a computer before the game starts.  As the island is explored, each square will be modeled as a 4×4 stud LEGO structure that grows with our game-play.  A “square” should be understood to be an arbitrary large area: an acre, a square mile, something like that.  On a weekly(?) basis, the family will decide what the characters are doing during that turn.  We might have some in-character play or maybe just hang out and moderate one another in author-stance.  The mechanical systems will be flexible enough to be useful in any kind of play that evolves.  While we’ll have an island model, we may also model scenes, locations etc, or write, what amounts to fan-fiction.  I’m thinking that we’ll set up a blog or a wiki to allow posts from all the players as well as a repository for record-keeping, etc.

There are two starting places.  The first of these is behind the scenes: generation of the map, building facilitating software, etc.  The other starting place is how play begins: creating characters, landing on the island, etc.

I’m imagining that the island will occupy six grey baseplates and thus be 96×144 studs or 24×36 = 864 squares.  I’ll write an application that generates a grid of squares with heights based on proximity to two “logical peak” locations — that is, the random elevations will tend to be higher as proximity to either of these locations grows and lower as proximity to the outside edge grows.  Then it’ll crawl across the land and deposit biomes based on elevation, etc.  Then it will randomly distribute monsters, people and mysteries.

Regular resources — to the extent that we decide to play a resource game, will be dependent on the biomes expressed on the map.  E.g. wood can be harvested from forest or jungle squares, peat from swamp, rock from rock, whatever.  Monsters, people and mysteries are special, ill-defined resources independent of elevation and biome.  As we play and encounter these special resources, we’ll just decide what they are and how we play with them.  I’m thinking that each of those should have a 1/60 chance of appearing in any square — giving about 43 special squares (on average).

Because I want knowledge of the island to be blind, the generator will output a data file that is read by an explorer application.  All the explorer does is allow us to punch in a coordinate and reveal complete details about that square and elevation/biome of all surrounding squares.  My default assumption is that we won’t know the special resources of any place that we haven’t visited (though that could change in game play — through player preference or special character abilities, etc).

I’m thinking of using either HeroQuest or a mod of a game that Mike Holmes is working on and I got to playtest for character representation and mechanical systems.  So we’d start out play by creating characters with a pool of abilities from each of three categories: homeland, occupation and personal.  An optional step is to have a fourth “trademark” category spring up as a result of the shipwreck or something else shortly after arrival on the island.  This final thing could be entirely fantastic.

Once characters are created, we jointly decide where we’re washing ashore and build up the base model to represent the water and land that we encounter.  After that, the plan kind of ends.  We play.  Part of play will be figuring out what play looks like.

1 Vote up

my 6 things

i’ve got several things i’m going to do each day this month. actually 4 are things i will do, and the other are 2 things I won’t. 4 things i’ll do:   1 - i’ll take a photo that traces back to my day (the most make-a-thing-like thing) 2 - i’ll keep a  food journal 3 - i’ll do 29 situps/pushups 4 - I’ll take my vitamins     2 things i wont:   1 - I won’t drink (booze) 2 - I’ll stay away from white flour and sugar I’m not sure this is how people are supposed to use this space, but that’s my plan. here goes… -jlb  

2 Vote up

Super Secret Plan

I was trying to come up with a system for making sure I actually get this done. I kept worrying about getting home from work, and not having any idea what I would make, or having any preparation done at all. So I came up with a system: I’ll have one idea ‘on deck’, that’s what I’m going to do the next day, and four ideas will be warming up. I don’t know if all of the warming up ideas will get used, but the next day’s on deck idea will definitely come from the warming up queue.

On Deck (for Feb 1):

Fried Vegetarian Spring Rolls

I’ve got a little party to attend tomorrow. I have loved egg rolls/spring rolls since I was a kid, and I’ve always wanted to make them, and I never have. Tomorrow this is all going to change. If I can find them (99% likely) I’m going to try to get ‘egg roll’ skins, not ’spring roll’ ones. As Wikipedia and my dining experience tell me, egg rolls are bigger and have more delicious puffiness than spring rolls, and are generally better. The recipe I’m using comes from Savoring Appetizers, which I got at half-priced books. It has a photo of every recipe in the entire book, thusly earning it status as food porn. The plan is to make the rolls, fry one, photograph it, eat it, blog about it, and then fry the rest and go to the party.

On the Hot Plate:

  • Drawing some kind of sci-fi/gi-joe/action figure type character. My tastes in generating art don’t tend to fall in this category too often, but it’s on my todo list from my childhood.
  • 3D Model of a spaceship that can easily be translated to sheet metal
  • CRPG - Can I make an entire lame computer role-playing game on super-bowl sunday? Time will tell….
  • Flower Press + Flowers (Saturday hiking expedition? Flowers near Seattle in January? Seems unlikely)