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February 29th 1:01 :17 pm by
MrT
This last piece was inspired by the results of the last photoshop tutorial I did for yesterday’s post, some of the other artist’s work I’ve seen on thing-a-day, a hand one of my students modeled and my own desire to make new art. Everything was modeled in 3D using Maya and Zbrush and rendered in Zbrush. The shader / material is courtesy of Arran Lewis. No photoshop manipulations although it looks like I did.

Well its over. I never could have predicted or preconceived any of the work I did for this challenge. This was the beauty of thing-a-day for me. The spontaneity that is often suppressed by daily routine and habits has been restored. Thanks to all those who commented on my work and those who inspired and challenged be to pursue new directions. I would like to keep tabs on several artist I’ve come to know from thing-a-day and hope they will continue to keep tabs on me. All of you can always find my work on my website: http://elliottmitchell3d.com/index.php and look for me in a few days on ZBrushcentral.com and CGSociety.org forums. I’ll most likely be posting under my real name, Elliott Mitchell (unfortunately MrT seems to be taken).
Just a heads up, I am looking for freelance work and other employment options as of a few day ago. Please e-mail me if you have any leads, jobs, advice or need of consultation.
One amazing observation I made was the global interest generated by thing-a-day. I have had 1400 visitors to my website since 9 days ago when I put up a counter. I have been randomly sampling visitor’s IP addresses who visit my site after seeing my work on thing-a-day. In the last few days visitors from the following locations have looked at 4 or more pages on my site:
Karlsruhe Germany
Moscow Russia
Kuala Lumpur Malaysia
Curitiba Brazil
Gothenburg Sweden
Dublin Ireland
Osaka Japan
Paris France
Falmouth UK
Chandigarh India
Sarajevo Bosnia and Herzegovina
Seoul South Korea
Lisbon Portugal
Vienna Austria
Tokyo Japan
Macau Macao
Stavanger Norway
MONTREAL CANADA
Vancouver BC
Amsterdam Netherlands
Canberra Australia
Rajkot India
Stockholm Sweden
Hong Kong China
Laxou France
Istanbul Turkey
Athens Greece
Villejui France
Basel Switzerland
New Brunswick Canada
And all from over the USA
“Be well, do good work and keep in touch.” - Garrison Keillor
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February 27th 11:25 :43 pm by
MrT

I wanted to redo a still life I created as a demo for an intro Maya course I taught last semester. I used my own original photographic textures for the wood and background. I hand painted the textures for the fruit in Zbrush and Photoshop. I modeled the wood block and fruit in 3D. The scene is lit from the background image.
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February 26th 10:43 :26 pm by
MrT

Today I wanted to redo Ron in stone and show a softer and warmer side of his personality. Yesterday’s post he was bronze and looking imperial. I sculpted his head a little more and re-textured it using a material courtesy of Arran J Lewis that I found on zbrushcentral.com. I wanted to do this because Ron (my boss) wanted the unpleasant job of informing my students that I was not going to be teaching beyond this semester. After 7 years of teaching I’m going to try to pursue some new directions in my 3D/film career. The students were stunned and I felt awful. I think this piece reflects the unpleasantries of being a great leader.
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February 25th 5:09 :35 pm by
MrT

I wanted to rework a head study of my boss Ron Maggio that I started in Maya before I had access to Zbrush. He is an Italian American and loves ancient Roman history. All hail Ronaldus Maximus!
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February 18th 8:33 :56 pm by
MrT

I didn’t get my post up yesterday. I when to an friend’s art opening at the Fitchburg Art Museum. New England/New Talent running February 17–June 1, 2008. It was pretty cool for the most part.
Anyway, I have been getting tired of zbrush’s shaders and rendering so I decided to create a sub-surface skin shader in maya. I downloaded and went through a tutorial SKIN SHADING WITH MENTAL RAY from Gnomonology. Thier tutorials are incredible. The tutorial required I download a 3rd party shader call mix20layer. Unfortunatly mix20layer is not compiled for Maya 2008 64 bit. So I emailed the creators of the tutorial and the shader for a workaround. I expect I’ll hear from them soon. I posted the graph of what I have so far for the shading network. I’ll post a rendering of the incomplete skin shader later tonight.
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Today I built a set for use in a 3D animation that I will be working on this month. I’m entering the February 11 Second Club animation competition, along with one of my work colleagues, and all the action will take place in this virtual stairwell set.