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Iterative Digital Manipulation, an Animation

Today I got to work on my image-manipulation suite — Doink, but just a little.  I altered the checkerboard-generation routine to create a checkerboard and then alter the size of the checks.  (I’ve only played with reduction but I wrote the math so that it should enlarge them too — so that’ll be fun to hack around with when I get the chance.)  Then, I fed the size-reduced, semi-random, small checks into the code I wrote last week that isolates primary-color trends (where “primary” means any of: RGBCMY, y’know, “primary”) so that it just punctuates the image with rectangles colored in with the underlying prominent color.  Then I did it over and over and kind of had fun watching the change.  And it occurred to me that I could make that into an animation.

But, uh, I don’t know how.  So I spent the time to figure out how to do that with the ancient version of Photoshop/ImageReady I have at home (I ran out of time at work to figure out how to do it with The GIMP).  So here I am displaying two things: the animation of 64 steps applying this exact same Doink to an image and watching the effects accrue, and then the first three frames pulled out just to demonstrate slowly what it’s doing.  (I did this so small because I thought the animation would be huge — now I with I’d kept it at 500px wide.  Next time…)

Last 5 posts by Christopher Weeks

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